Digital Entertainment Business - KONAMI GROUP CORPORATION (2024)

(Japan, Americas, Europe, Asia, Oceania and Africa)

Digital Entertainment Business - KONAMI GROUP CORPORATION (1)

Creating New User Experiences

For more than five decades, KONAMI has offered unique new game content and user experiences in its Digital Entertainment Business by responding to changing customer needs.
Starting with the manufacturing and sales of amusem*nt machines (arcade games) in the early 1970s, we began developing video games in the 1980s and from 2010s we were among the first to develop and distribute mobile games.
In recent years, as various devices such as mobile and game consoles become more sophisticated, and the provision of entertainment through network has spread rapidly, we have been proposing ways to play games that match the characteristics of each device. In addition, we are promoting cross-platform development so that our titles can be enjoyed across a variety of devices.
Furthermore, as a leading company in esports, where games are viewed as competition, we have been focusing on esports initiatives from the early stage and are working to create new user experiences.
We will continue to take on challenges of the latest innovation by utilizing new technologies such as artificial intelligence (AI,) fifth and sixth generation mobile communications (5G/6G,) virtual and augmented reality (VR/AR,) non-fungible tokens (NFTs) and the metaverse.

"PROFESSIONAL BASEBALL
SPIRITS A (Ace)"
Mobile GameDigital Entertainment Business - KONAMI GROUP CORPORATION (2)
"PAWAFURU PUROYAKYU
Eikan Nine Cross Road"
Mobile GameDigital Entertainment Business - KONAMI GROUP CORPORATION (3)
"Yu-Gi-Oh! MASTER DUEL"Mobile & Console GameDigital Entertainment Business - KONAMI GROUP CORPORATION (4)
"Yu-Gi-Oh!
TRADING CARD GAME"
Card GameDigital Entertainment Business - KONAMI GROUP CORPORATION (5)
"eFootball™ 2024"Mobile & Console GameDigital Entertainment Business - KONAMI GROUP CORPORATION (6)
"Momotaro Dentetsu World
–Chikyu wa Kibou de Mawatteru!–"
Console GameDigital Entertainment Business - KONAMI GROUP CORPORATION (7)
"METAL GEAR SOLID:
MASTER COLLECTION Vol.1"
Console GameDigital Entertainment Business - KONAMI GROUP CORPORATION (8)
"SUPER BOMBERMAN R 2"Console GameDigital Entertainment Business - KONAMI GROUP CORPORATION (9)

Focusing on Further Expansion
and Stimulation of esports

KONAMI has held esports tournaments utilizing its various game contents including World Championships for eFootball™ series since 2001, World Championships for Yu-Gi-Oh! series since 2003 and Japan Championships for PAWAFURU PUROYAKYU series since 2016.
Furthermore, eFootball™ series and PAWAFURU PUROYAKYU series has gathered attention for being adapted as competition titles in various esports tournaments, domestically and internationally.
At Konami Creative Center Ginza we engage in initiatives to further expand and stimulate esports. esports GINZA school fosters human resources capable of playing an active role in the world of esports, while esports GINZA studio maintains the ability to distribute esports. We also operate here an esports themed CAFe&BAR "STROPSe."

The 2023 season of
"Prospi A (Ace) Championship"
January - March 2024Digital Entertainment Business - KONAMI GROUP CORPORATION (10)Esports event to decide the best player amongst all the users of the mobile game "PROFESSIONAL BASEBALL SPIRITS A (Ace)."
Real-time battle mode is used for this slugfest one-on-one battle.
The 2023 season of
"eBASEBALL™ Prospi A (Ace) League"
November - December 2023Digital Entertainment Business - KONAMI GROUP CORPORATION (11)A professional baseball esports league using the mobile game "PROFESSIONAL BASEBALL SPIRITS A (Ace)" as the competition title.
Players representing the 12 NPB teams compete in the Central League and Pacific League to determine the number one team in Japan.
The event was jointly organized by Nippon Professional Baseball (NPB) and Konami Digital Entertainment.
"PAWAPURO APP CHAMPIONSHIPS 2023"August 2023 - January 2024Digital Entertainment Business - KONAMI GROUP CORPORATION (12)Esports event to decide the best "JIKKYOU PAWAFURU PUROYAKYU" player.
Two tournaments are held: the "Success Championship" competing player development skills and the "Real Time Championship" competing live baseball games.
"eFootball™ Championship 2024"December 2023 - July 2024Digital Entertainment Business - KONAMI GROUP CORPORATION (13)The official esports tournament for "eFootball™ 2024" composing of "eFootball™ Championship 2024 Open" where players can compete with their "squad" of choice without any restrictions, and "eFootball™ Championship 2024 Club Event" that determines the No. 1 fan for each of "eFootball™"'s official partner clubs.
"eJ.LEAGUE eFootball™ 2024 Season"February - May 2024Digital Entertainment Business - KONAMI GROUP CORPORATION (14)An inter-club competition amongst all 40 J1 and J2 club representing players using eFootball™ series.
The event was jointly organized by Japan Professional Football League (J.LEAGUE) and Konami Digital Entertainment.
"Yu-Gi-Oh! World Championship 2024"March - September 2024Digital Entertainment Business - KONAMI GROUP CORPORATION (15)The competition originates from the world championship for "Yu-Gi-Oh! TRADING CARD GAME" held in 2003. After adding on "Yu-Gi-Oh! DUEL LINKS" in 2017, 2023's event took place with 3 titles including "Yu-Gi-Oh! MASTER DUEL"

Link to the esports GINZA school Official HomepageLink to the esports GINZA studio Official HomepageLink to STROPSe Official Homepage

Developing Content Using Latest Technology

KONAMI has developed an array of content by incorporating cutting-edge technology.
eFootball™ series uses 3D full-body scans of players and high-precision 3D scans of existing stadiums. The development and implementation of a proprietary soccer game engine has enabled recreation of artistic foot works by players and graphics.
The PROFESSIONAL BASEBALL SPIRITS series also uses 3D scanning technology to capture the likeness of all the players in the 12 teams from 360 degrees for high graphical fidelity of their facial details and playing forms.
In addition, each player has its own AI based on seasonal statistics, adding to the authentic feel of the game.
We make ongoing efforts to create "New User Experiences" by employing an array of the latest technologies including VR support for PAWAFURU PUROYAKYU series and AR duels at the "Yu-Gi-Oh! TRADING CARD GAME" world championship.

Digital Entertainment Business - KONAMI GROUP CORPORATION (16)
Digital Entertainment Business - KONAMI GROUP CORPORATION (17)
Digital Entertainment Business - KONAMI GROUP CORPORATION (18)

Developing High-Profile
Titles in Japan and Overseas

KONAMI has a multitude of high-profile titles both in Japan and overseas, such as eFootball™ (formerly known as "PES" or "Winning Eleven"), METAL GEAR and PAWAFURU PUROYAKYU series, which have respectively sold or downloaded over 850 million, 61.5 million and 25.2 million copies worldwide.
We have proactively promoted the production and distribution of games for mobile devices and gaming platforms bringing excitement to customers worldwide.

Console Game
Title NameLaunchedTotal Cumulative Sales (million)
METAL GEAR
series
July 198761.5
PAWAFURU PUROYAKYU
series
March 199425.2
(Note) as of the end of March 2024
Mobile Games
Title NameLaunchedTotal Cumulative Downloads (million)
JIKKYOU PAWAFURU PUROYAKYUDecember 201450 (as of September 2023)
PROFESSIONAL BASEBALL SPIRITS A (Ace)October 201552 (as of April 2024)
Console & Mobile Game
Title NameLaunchedTotal Cumulative Sales
& Total Cumulative Downloads (million)
eFootball™ seriesJuly 1995850 (as of April 2024)
※Breakdown:Console 100
Mobile 750
Yu-Gi-Oh! DUEL LINKSNovember 2016150 (as of March 2022)
Yu-Gi-Oh! MASTER DUELJanuary 202260 (as of March 2024)

[Group Companies Engaged in the Digital Entertainment Business]

  • Konami Digital Entertainment Co., Ltd. (Japan)
  • Konami Digital Entertainment, Inc. (USA)
  • Konami Cross Media NY, Inc. (USA)
  • Konami Digital Entertainment B.V. (United Kingdom)
  • Konami Digital Entertainment Limited (Hong Kong)
Global Development

We create unique content in Japan, North America,
Europe and Asia, and distribute it in various regions
by transcending national borders.

Digital Entertainment Business - KONAMI GROUP CORPORATION (19)

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Digital Entertainment Business - KONAMI GROUP CORPORATION (2024)
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