Introduction
The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each time players enter to explore its depths. All players will begin at level one, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its shadowy depths.
Requirements
Quest: The House That Death Built
Guide for the base of deep dungeon: Play guide (Lodestone)
Preperation
To help you complete the Potd increase your aetherpool to the maximum and use the following consumables :
- Super-Potion
- Sustaining Potion
- Supramax-Potion of Dexterity
- Smoked Chicken
- Spine Drops
- Eye Drops
- Echo Drops
Recommended youtube channel for solo clear videos from floors 1 to 200 : Angelusdemonus (EN)
Summary
- Chests
- Floor Effects
- Traps
- Mimics
- Pomanders
- Information
- Floor 1 - 10
- Floor 11 - 20
- Floor 21 - 30
- Floor 31 - 40
- Floor 41 - 50
- Floor 51 - 60
- Floor 61 - 70
- Floor 71 - 80
- Floor 81 - 90
- Floor 91 - 100
- Floor 101 - 110
- Floor 111 - 120
- Floor 121 - 130
- Floor 131 - 140
- Floor 141 - 150
- Floor 151 - 160
- Floor 161 - 170
- Floor 171 - 180
- Floor 181 - 190
- Floor 191 - 199
Chests
Floor Effects
Floor Effects | Description |
---|---|
Auto-heal Penalty | HP regeneration for all part members is disabled. |
Blindness | Accuracy of all party members is reduced. |
Damage Penalty | Damage dealt by all party members is reduced. |
Gloom | Enemy movement speed is increased. Enemies also deal more damage while taking less. |
Haste | Weaponskill recast time, spell recast time, and auto-attack delay for all party members are reduced. |
HP/MP Boost | Maximum HP and MP of all party members are increased. |
HP Penalty | Maximum HP of all party members is reduced. |
Inability | Use of abilities is prohibited for all party members. |
Item Penalty | Use of items (including pomanders) is prohibited for all party members. |
Knockback Penalty | Knockback and draw-in effects for both enemies and allies are disabled. |
Sprint Penalty | Use of the action Sprint is prohibited for all party members. |
Traps
![Eorzea World: Palace of the Dead (4) Eorzea World: Palace of the Dead (4)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Impeding.png)
![Eorzea World: Palace of the Dead (5) Eorzea World: Palace of the Dead (5)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Toading.png)
![Eorzea World: Palace of the Dead (7) Eorzea World: Palace of the Dead (7)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Luring.png)
![Eorzea World: Palace of the Dead (8) Eorzea World: Palace of the Dead (8)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Enfeebling.png)
Traps will spawn randomly in any floor except the starting room. To minimize the chance of stepping on a trap, hug the walls and trace paths that your teammates take.
Mimics
When opening a chest, it can turn into Mimic. These monsters automatically attack with high damage, and can apply a nasty 10 minute debuff Accursed Pox on one random player on their aggro list. This debuff is only curable with the Pomander of Purity, and prevents HP from regenerating (even out of combat) while reducing damage dealt by roughly 10%.
Avoid opening chests unnecessarily when you don't need them. Mimics appear from the following specific chests :
- Floor 1 - 30 : Bronze Coffers
- Floor 31 - 40 : Silver Coffers
- Floor 41+ : Gold Coffers
Their casting of Accursed Pox can be interrupted using spells that apply silence.
Pomanders
Accumulate as much Pomander as possible at the start of your ascent, you need to be at the maximum Pomander in each category when you start floors 151+.
Keep as many Safety, Sight, Strength, Steel, Affluence, Flight, Rage, and Resolution as possible for floors 191+.
Resolution will work well for monsters on floors 195+ which are mostly undead monsters.
Use Pomander mainly when you have too much of it and can't pick up the one you find.
Pomanders | Description |
---|---|
Pomander of Safety | Removes all traps from the current floor. |
Pomander of Sight | Reveals the current floor's map and the location of all hidden traps. |
Pomander of Strength | Increases damage dealt and HP recovered via healing magic by 30%. |
Pomander of Steel | Decreases damage received by 40%. |
Pomander of Affluence | Increases the number of treasure coffers on the next floor. |
Pomander of Flight | Decreases the number of enemies on the next floor. |
Pomander of Alteration | Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. |
Pomander of Purity | Removes the Pox status. |
Pomander of Fortune | Increases the chance enemies on the current floor will drop treasure coffers. |
Pomander of Witching | Transforms all targets within range into a frog, imp, or chicken. |
Pomander of Serenity | Removes all enchantments from the current floor. |
Pomander of Rage | Transforms user into a manticore. |
Pomander of Lust | Transforms user into a succubus. |
Pomander of Intuition | Reveals the current floor's hidden traps. |
Pomander of Raising | Instantly raises the first party member to be KOd. |
Pomander of Resolution | Transforms user into Kuribu. |
Information
Many mobs have a targeted skill that is often a cleave - “double autoattacks”. Each monster will have a danger level assigned party or solo as well as the type of aggro.
Difficulty level
Easy
One of the easiest monsters to face in a large number of classes. It is recommended to attack there as a priority in order to access the next floor.
Caution
These monsters should be attacked with caution, some can do heavy damage to you.
Scary
These monsters alone can wipe your party, be very, very careful.
Impossible
Do not touch it, unless you are using Pomander of Witching.
Aggro type
Sight
Monsters that aggro on sight can only aggro people who pass in their field of vision, therefore in a small cone in front of them. It will sometimes be necessary to wait until they turn around to be able to pass behind them.
Sound
Monsters that aggro by sound will attack you if you run near them. If you don't move, or if you activate the walk mode, you can easily dodge them, as long as you don't touch them because it remains sensitive to the touch. You can even use your skills next to them without them attacking you. Be careful not to trigger a trap nearby, they will hear it and attack you.
Proximity
Monsters that aggro by proximity are difficult to avoid if you enter their detection range. This varies depending on the monster, for example, Mimics have a very large one.
Hey! If you see me next to a monster's name, that means you can view the full list of spells it uses if you click on the table row.
Floor 1 - 10
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Sprite ![]() | 1 - 5 | Easy | Easy | Proximity | No | |
Palace Hornet ![]() | Casts Final Sting if not killed in time, dealing a high amount of damage. You can walk away from the hornet during this time to avoid the attack. | 6 - 9 | Caution | Easy | Proximity | No |
Palace Bat ![]() | 3 - 9 | Easy | Easy | Sound | No | |
Palace Yarzon ![]() | 6 - 9 | Easy | Easy | Sound | No | |
Palace Deathmouse ![]() | 1 - 5 | Easy | Easy | Sight | No | |
Palace Antelope | 1 - 5 | Easy | Easy | Sight | No | |
Palace Ziz ![]() | 2 - 9 | Easy | Easy | Sight | Yes | |
Palace Coblyn ![]() | 4 - 9 | Easy | Easy | Sight | No | |
Palace Hippocerf ![]() | 6 - 9 | Easy | Easy | Sight | No | |
Palace Beetle ![]() | 6 - 9 | Easy | Easy | Sight | No | |
Palace Dung Beetle ![]() | 6 - 9 | Easy | Easy | Sight | Yes | |
Lost Goblin ![]() | 4 - 9 | Easy | Easy | Sight | Yes |
Floor 11 - 20
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Pudding ![]() | 11 - 19 | Easy | Easy | Proximity | Yes | |
Palace Ochu ![]() | 16 - 19 | Easy | Easy | Proximity | No | |
Palace Morbol ![]() | 16 - 19 | Easy | Easy | Proximity | No | |
Palace Slime ![]() | Will explode and kill anybody within a large radius if not killed in time. When solo, don't move around in a room as you fight these. If you step on a toad trap, you will most likely wipe. | 11 - 19 | Caution | Caution | Sound | No |
Palace Nanka | 16 - 19 | Easy | Easy | Sound | No | |
Palace Ninki-Nanka ![]() | 16 - 19 | Easy | Easy | Sound | No | |
Palace Seedling ![]() | 16 - 19 | Easy | Easy | Sound | No | |
Living Whelk ![]() | 11 - 19 | Easy | Easy | Sight | No | |
Palace Uragnite ![]() | 11 - 19 | Easy | Easy | Sight | No | |
Palace Toad ![]() | 11 - 19 | Easy | Easy | Sight | No | |
Palace Biloko ![]() | 16 - 19 | Easy | Easy | Sight | Yes | |
Palace Cobra ![]() | If you step on a toad trap, the cobra will use a special skill “Devour”, one-shotting the toad. Like with slimes, do not move around in rooms as you fight. | 16 - 19 | Caution | Easy | Sight | Yes |
![Eorzea World: Palace of the Dead (34) Eorzea World: Palace of the Dead (34)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Sporge.png)
Floor 21 - 30
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Wivre ![]() | 21 - 29 | Easy | Easy | Proximity | No | |
Palace Marolith ![]() | 26 - 29 | Easy | Easy | Proximity | No | |
Palace Centaur ![]() | 26 - 29 | Easy | Easy | Proximity | No | |
Palace Dullahan ![]() | 21 - 25 | Easy | Easy | Sound | Yes | |
Palace Skatene ![]() | Will cast Chirp, which puts everyone to sleep for 15s. Easier to deal with solo, because it’ll slap you back awake, but beware of getting slept as other monsters are casting their AOE skills. | 26 - 29 | Easy | Easy | Sound | Yes |
Palace Puk ![]() | 21 - 25 | Easy | Easy | Sight | No | |
Palace Drake ![]() | 21 - 25 | Easy | Easy | Sight | No | |
Palace Adamantoise ![]() | 21 - 25 | Easy | Easy | Sight | No | |
Palace Peiste ![]() | 21 - 29 | Easy | Easy | Sight | No | |
Palace Spriggan ![]() | 21 - 29 | Easy | Easy | Sight | No | |
Palace Effigy ![]() | 26 - 29 | Easy | Easy | Sight | No | |
Palace Minotaur ![]() | Casts 111-Tonze Swing, a non-telegraphed point-blank AOE that deals a fair amount of damage and knockback. Can be stunned. | 21 - 29 | Caution | Easy | Sight | Yes |
![Eorzea World: Palace of the Dead (47) Eorzea World: Palace of the Dead (47)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Ningishzida.png)
Floor 31 - 40
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Nightmare Monk ![]() | 36 - 39 | Easy | Easy | Proximity | No | |
Nightmare Gourmand ![]() | 36 - 39 | Easy | Easy | Proximity | No | |
Nightmare Mummy ![]() | 36 - 39 | Easy | Easy | Proximity | No | |
Nightmare Troubadour ![]() | 36 - 39 | Easy | Easy | Proximity | No | |
Nightmare Bogy ![]() | 31 - 35 | Easy | Easy | Sound | No | |
Nightmare Hecteyes ![]() | 31 - 35 | Easy | Easy | Sound | No | |
Nightmare Dahak ![]() | 36 - 39 | Easy | Easy | Sight | No | |
Nightmare Catoblepas ![]() | 31 - 35 | Easy | Easy | Sight | No | |
Nightmare Ogre ![]() | 31 - 35 | Easy | Easy | Sight | No | |
Nightmare Eye ![]() | 31 - 39 | Easy | Easy | Sight | No | |
Nightmare Haagenti ![]() | 36 - 39 | Easy | Easy | Sight | No | |
Nightmare Succubus ![]() | Casts Dark Mist followed by Void Fire II. Dark Mist is a point blank AOE which will cause terror if it hits, so make sure you stay out of the telegraphs. | 31 - 39 | Caution | Easy | Sight | Yes |
![Eorzea World: Palace of the Dead (60) Eorzea World: Palace of the Dead (60)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Ixtab.png)
Floor 41 - 50
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Nightmare Wraith ![]() | 41 - 49 | Easy | Easy | Proximity | No | |
Nightmare Knight ![]() | 41 - 45 | Easy | Easy | Proximity | No | |
Nightmare Persona ![]() | These cast paralyze, so take caution if you’re doing floor-wide pulls. | 46 - 49 | Caution | Easy | Proximity | Yes |
Nightmare Gravekeeper ![]() | 41 - 49 | Easy | Easy | Sound | Yes | |
Nightmare Bhoot ![]() | These cast paralyze, so take caution if you’re doing floor-wide pulls. | 41 - 49 | Caution | Easy | Sound | No |
Nightmare Gnat ![]() | 41 - 45 | Easy | Easy | Sight | No | |
Nightmare Bloodguard ![]() | 41 - 45 | Easy | Easy | Sight | No | |
Nightmare Dragon ![]() | 46 - 49 | Easy | Easy | Sight | No | |
Nightmare Manticore ![]() | 41 - 45 | Easy | Easy | Sight | Yes | |
Nightmare Hellhound ![]() | 46 - 49 | Easy | Easy | Sight | No | |
Nightmare Gargoyle ![]() | 41 - 49 | Easy | Easy | Sight | No | |
Nightmare Demon ![]() | 41 - 45 | Easy | Easy | Sight | No |
Floor 51 - 60
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Idol ![]() | 51 - 59 | Easy | Easy | Proximity | Yes | |
Palace Arch Demon ![]() | 56 - 59 | Easy | Easy | Proximity | Yes | |
Palace Pudding ![]() | 51 - 55 | Easy | Easy | Proximity | No | |
Palace Pot ![]() | 51 - 59 | Easy | Easy | Proximity | No | |
Palace Imp ![]() | 51 - 59 | Easy | Easy | Sight | No | |
Palace Gremlin ![]() | 51 - 55 | Easy | Easy | Sight | No | |
Palace Voidriga ![]() | 56 - 59 | Easy | Easy | Sight | No | |
Palace Deepeye ![]() | 51 - 55 | Easy | Easy | Sight | No | |
Palace Anubys ![]() | 51 - 59 | Easy | Easy | Sight | Yes | |
Palace Taurus ![]() | 51 - 59 | Easy | Easy | Sight | No | |
Palace Soulflayer ![]() | 56 - 59 | Easy | Easy | Sight | No |
Floor 61 - 70
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Pteranodon ![]() | 66 - 69 | Easy | Easy | Proximity | No | |
Palace Wivre ![]() | 61 - 69 | Easy | Easy | Proximity | No | |
Palace Diplcaulus ![]() | 66 - 69 | Easy | Easy | Proximity | No | |
Palace Triceratops ![]() | 66 - 69 | Easy | Easy | Proximity | No | |
Palace Tyrannosaur ![]() | 61 - 65 | Easy | Easy | Sight | No | |
Palace Mylodon ![]() | 66 - 69 | Easy | Easy | Sight | No | |
Palace Elbst ![]() | 61 - 65 | Easy | Easy | Sight | Yes | |
Palace Croc ![]() | 61 - 69 | Easy | Easy | Sight | No | |
Palace Blade ![]() | 61 - 69 | Easy | Easy | Sight | Yes | |
Palace Sarcosuchus ![]() | 61 - 65 | Easy | Easy | Sight | No | |
Palace Raptor ![]() | 61 - 65 | Easy | Easy | Sight | No |
![Eorzea World: Palace of the Dead (97) Eorzea World: Palace of the Dead (97)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Yaquaru.png)
Floor 71 - 80
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Dhalmel ![]() | 71 - 79 | Easy | Easy | Proximity | No | |
Palace Sasquatch ![]() | 71 - 79 | Easy | Easy | Proximity | No | |
Bird of the Palace ![]() | 71 - 79 | Easy | Easy | Proximity | Yes | |
Palace Bear ![]() | 71 - 75 | Easy | Easy | Sight | No | |
Palace Coeurl ![]() | 76 - 79 | Easy | Easy | Sight | No | |
Palace Bandersnatch ![]() | 71 - 75 | Easy | Easy | Sight | No | |
Palace Wolf ![]() | 71 - 75 | Easy | Easy | Sight | No | |
Palace Lion ![]() | 76 - 79 | Easy | Easy | Sight | No | |
Palace Cyclops ![]() | 71 - 75 | Easy | Easy | Sight | Yes | |
Palace Anzu ![]() | 76 - 79 | Easy | Easy | Sight | Yes | |
Palace Aurochs ![]() | 76 - 79 | Easy | Easy | Sight | No |
![Eorzea World: Palace of the Dead (109) Eorzea World: Palace of the Dead (109)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Gudanna.png)
Floor 81 - 90
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Chimera ![]() | 81 - 89 | Easy | Easy | Proximity | Yes | |
Palace Hapalit ![]() | 86 - 89 | Easy | Easy | Proximity | Yes | |
Palace Eruca ![]() | 86 - 89 | Easy | Easy | Sound | No | |
Palace Worm ![]() | 81 - 89 | Easy | Easy | Sound | No | |
Palace Wamouracampa ![]() | 81 - 85 | Easy | Easy | Sound | No | |
Palace Gallimimus ![]() | 81 - 85 | Easy | Easy | Sight | No | |
Palace Claw ![]() | 86 - 89 | Easy | Easy | Sight | No | |
Palace Bomb ![]() | 81 - 85 | Caution | Easy | Sight | No | |
Palace Dragon ![]() | 81 - 89 | Easy | Easy | Sight | No | |
Palace Vinegaroon ![]() | 81 - 89 | Easy | Easy | Sight | Yes | |
Palace Wamoura ![]() | 81 - 85 | Easy | Easy | Sight | Yes |
Floor 91 - 100
You can use a Pomander of Resolution from floors 97-99, as all monsters are undead.
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Palace Gourmand ![]() | 96 - 99 | Easy | Easy | Proximity | No | |
Palace Wraith ![]() | 91 - 95 | Easy | Easy | Proximity | Yes | |
Palace Iron Corse ![]() | 91 - 99 | Easy | Easy | Proximity | No | |
Palace Corse ![]() | 91 - 99 | Easy | Easy | Proximity | No | |
Palace Mummy ![]() | 91 - 95 | Easy | Easy | Proximity | No | |
Palace Knight ![]() | 91 - 99 | Easy | Easy | Proximity | No | |
Palace Swarm | 91 - 95 | Easy | Easy | Sound | No | |
Palace Roselet ![]() | 91 - 95 | Easy | Easy | Sound | No | |
Palace Gravekeeper ![]() | 96 - 99 | Easy | Easy | Sound | Yes | |
Palace Hippocerf ![]() | 91 - 95 | Easy | Easy | Sight | No | |
Palace Dragon ![]() | 96 - 99 | Easy | Easy | Sight | No |
Floor 101 - 110
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Hornet ![]() | Casts Final Sting if not killed in time, dealing a high amount of damage. You can walk away from the hornet during this time to avoid the attack. | 101 - 109 | Caution | Easy | Proximity | No |
Deep Palace Hyppogryph ![]() | 101 - 109 | Easy | Easy | Proximity | No | |
Deep Palace Gaelicat ![]() | 101 - 109 | Easy | Easy | Sound | No | |
Deep Palace Yarzon ![]() | 101 - 109 | Easy | Easy | Sound | No | |
Deep Palace Sprite ![]() | 101 - 109 | Easy | Easy | Sound | No | |
Deep Palace Ladybug ![]() | 101 - 109 | Easy | Easy | Sight | No | |
Deep Palace Dung Beetle ![]() | 101 - 109 | Easy | Easy | Sight | Yes | |
Deep Palace Doblyn ![]() | 101 - 109 | Easy | Easy | Sight | No | |
Deep Palace Ziz ![]() | 101 - 109 | Easy | Easy | Sight | Yes | |
Deep Palace Squirrel ![]() | 101 - 109 | Easy | Easy | Sight | No | |
Deep Palace Stag ![]() | 101 - 109 | Easy | Easy | Sight | No | |
Goblin Adventurer ![]() | 101 - 109 | Easy | Easy | Sight | Yes |
![Eorzea World: Palace of the Dead (145) Eorzea World: Palace of the Dead (145)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Alicanto.png)
Floor 111 - 120
Be very careful of patrols. Multiple Gigantoads are difficult to avoid the stun, and Labored Leap crits can burst you for over half your HP. If you aggro a Gigantoad while you’re fighting something else, immediately use a sustain potion, and consider using witching/steel. Also, the Brackish Drop from the Deep Palace Nanka can one-shot you if it crits.
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Morbol ![]() | Starts off the fight with an instant conal AOE that inflicts sleep and slow, followed by Bad Breath. Recommended to stand in melee range so 1) it’s easier to walk out of the breath after the sleep is gone and 2) so it can slap you with an auto to wake you up from sleep. | 116 - 119 | Caution | Easy | Proximity | No |
Deep Palace Ochu ![]() | 116 - 119 | Easy | Easy | Proximity | No | |
Deep Palace Pudding ![]() | 111 - 119 | Easy | Easy | Proximity | No | |
Deep Palace Seedling ![]() | 116 - 119 | Easy | Easy | Sound | No | |
Deep Palace Slime ![]() | These Slimes will inflict a stacking physical vulnerability debuff (note that they attack with magic, though). They can still explode, like the slimes on 11-20, these will explode after about 30 seconds. | 111 - 119 | Caution | Easy | Sound | No |
Deep Palace Salamander ![]() | 111 - 115 | Easy | Easy | Sound | No | |
Deep Palace Nanka ![]() | 111 - 119 | Easy | Easy | Sound | No | |
Deep Palace Leech ![]() | 111 - 115 | Easy | Easy | Sight | No | |
Deep Palace Gigantoad ![]() | Casts Sticky Tongue followed by Labored Leap, which can do over 6K damage. The Sticky Tongue will Stun you for 5 seconds if you are not facing the toad. Be very careful with these with solo, especially if you have other mobs around. | 111 - 119 | Caution | Easy | Sight | Yes |
Deep Palace Biloko ![]() | 111 - 119 | Easy | Easy | Sight | Yes | |
Deep Palace Bifericeras ![]() | 111 - 115 | Easy | Easy | Sight | No | |
Deep Palace Cobra ![]() | Same as the cobras from 11-20, except these will poison you with Regorge for a considerable amount of damage. Beware the toad trap + cobra combo! | 111 - 119 | Caution | Easy | Sight | Yes |
![Eorzea World: Palace of the Dead (158) Eorzea World: Palace of the Dead (158)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Kirtimukha.png)
Floor 121 - 130
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Centaur ![]() | 126 - 129 | Easy | Easy | Proximity | No | |
Deep Palace Urolith ![]() | 126 - 129 | Easy | Easy | Proximity | No | |
Deep Palace Wivre ![]() | 121 - 129 | Easy | Easy | Proximity | No | |
Deep Palace Dullahan ![]() | 121 - 125 | Easy | Easy | Sound | Yes | |
Deep Palace Skatene ![]() | Will cast Chirp, which puts everyone to sleep for 15s. Easier to deal with solo, because it’ll slap you back awake, but beware of getting slept as other monsters are casting their AoE skills. | 126 - 129 | Easy | Easy | Sound | Yes |
Deep Palace Effigy ![]() | 126 - 129 | Easy | Easy | Sight | No | |
Deep Palace Basilisk ![]() | 121 - 129 | Easy | Easy | Sight | No | |
Deep Palace Biast ![]() | 121 - 125 | Easy | Easy | Sight | No | |
Deep Palace Adamantoise ![]() | 121 - 125 | Easy | Easy | Sight | No | |
Deep Palace Spriggan ![]() | 121 - 125 | Easy | Easy | Sight | No | |
Deep Palace Pteroc ![]() | 121 - 125 | Easy | Easy | Sight | No | |
Deep Palace Minotaur ![]() | Casts 111-Tonze Swing, a non-telegraphed point-blank AOE that deals a fair amount of damage and knockback. Can be stunned. | 121 - 129 | Caution | Easy | Sight | Yes |
![Eorzea World: Palace of the Dead (171) Eorzea World: Palace of the Dead (171)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Alfard.png)
Floor 131 - 140
Be very mindful of patrols, getting petrified by an ahriman when you are busy with other mobs can lead to a death.
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Gourmand ![]() | 131 - 135 | Easy | Easy | Proximity | Yes | |
Deep Palace Troubadour ![]() | 136 - 139 | Easy | Easy | Proximity | No | |
Deep Palace Mummy ![]() | 131 - 139 | Easy | Easy | Proximity | No | |
Deep Palace Monk ![]() | 136 - 139 | Easy | Easy | Proximity | No | |
Deep Palace Hecteyes ![]() | 131 - 135 | Easy | Easy | Sound | No | |
Deep Palace Soul ![]() | 131 - 135 | Easy | Easy | Sound | No | |
Deep Palace Guard ![]() | 131 - 135 | Easy | Easy | Sight | No | |
Deep Palace Catoblepas ![]() | 136 - 139 | Easy | Easy | Sight | Yes | |
Deep Palace Dahak ![]() | 131 - 139 | Easy | Easy | Sight | No | |
Deep Palace Tarus ![]() | 136 - 139 | Easy | Easy | Sight | No | |
Deep Palace Ogre ![]() | 131 - 135 | Easy | Easy | Sight | No | |
Deep Palace Ahriman ![]() | Casts Level 5 Petrify, a non-telegraphed conal AOE. This causes 15 seconds of petrification, which is unremovable, and can easily lead to death when solo. | 131 - 139 | Caution | Easy | Sight | Yes |
Floor 141 - 150
Gargoyles hurt. Usually you will have to kite or use a sustaining potion to deal with their damage. It can be even worse with gloom, but since they are sight-based, you can avoid them when necessary. Also, patrols are getting scarier. Especially if you already have a mob on you, such as a Gargoyle, you don’t want a Manticore jumping you as well. They buff themselves with damage up, making their auto-attacks hit over 3K, and have a non-telegraphed Ripper Claw AOE that can nearly one shot you with a crit. If you pull more than one demon for any reason, consider using a witching pomander so they don’t enrage.
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Persona ![]() | 146 - 149 | Easy | Easy | Proximity | No | |
Deep Palace Knight ![]() | 141 - 145 | Easy | Easy | Proximity | No | |
Deep Palace Wraith ![]() | They cast a huge AoE, Scream, they start becoming a problem as they take longer to kill, and can spell trouble by forcing you to walk into rooms to avoid the AoE, where you might aggro other mobs or step on a trap. You can stun or silence them, however. | 141 - 149 | Caution | Easy | Proximity | Yes |
Deep Palace Bhoot ![]() | 141 - 145 | Easy | Easy | Sound | No | |
Deep Palace Keeper ![]() | 146 - 149 | Easy | Easy | Sound | Yes | |
Deep Palace Ked ![]() | 141 - 145 | Easy | Easy | Sight | No | |
Deep Palace Hellhound ![]() | 141 - 149 | Easy | Easy | Sight | No | |
Deep Palace Gargoyle ![]() | Deals a high amount of DPS with its poison and cleave attack. Not easy to engage solo without sustain potion and/or Steel. | 141 - 145 | Caution | Easy | Sight | No |
Deep Palace Demon ![]() | Casts Charybdis if not killed in time, which will bring your party to 1% HP. | 141 - 145 | Caution | Easy | Sight | No |
Deep Palace Succubus ![]() | 141 - 149 | Easy | Easy | Sight | No | |
Deep Palace Manticore ![]() | Will buff itself with a physical damage buff, and use Ripper Claw, a non-telegraphed frontal AOE that can hit quite hard. Walk away or behind it to avoid this. | 141 - 145 | Caution | Easy | Sight | Yes |
Onyx Dragon ![]() | 146 - 149 | Easy | Easy | Sight | No |
![Eorzea World: Palace of the Dead (197) Eorzea World: Palace of the Dead (197)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Tisiphone.png)
Floor 151 - 160
Solo Mimics on a non-healing class will get scary unless you kite (consider using Steel if you find one).
Be very careful of patrols - Maroliths can be quite scary with their double auto burst. Also, careful with your autoattacks when a Devilet uses Ice Spikes, because each one will hurt you for like 6K damage.
Kite mobs whenever you can to significantly reduce their damage output, tracing back your steps into hallways or the starting room. Be very careful not to aggro other mobs as you kite back!
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Pudding ![]() | Has a cleave/double autoattack. Be careful with their burst damage, and use sustain potions if necessary. | 151 - 155 | Caution | Easy | Proximity | No |
Deep Palace Pot ![]() | Has a cleave/double autoattack. Be careful with their burst damage, and use sustain potions if necessary. | 151 - 159 | Caution | Easy | Proximity | No |
Deep Palace Marolith ![]() | Has a cleave/double autoattack. Be careful with their burst damage, and use sustain potions if necessary. | 151 - 159 | Caution | Easy | Proximity | Yes |
Deep Palace Arch Demon ![]() | 156 - 159 | Easy | Easy | Proximity | Yes | |
Deep Palace Gremlin ![]() | 151 - 155 | Easy | Easy | Sight | No | |
Deep Palace Devilet ![]() | Casts Void Blizzard, which inflicts a long slow, as well as Blizzard, which causes any autoattacks. Weapon skills deal high damage to you when used during Ice Spikes. Recommended to cancel Void Blizzard and then click off the mob for the duration of Ice Spikes to prevent auto attacks if applicable. | 156 - 159 | Caution | Easy | Sight | No |
Deep Palace Deepeye ![]() | 151 - 155 | Caution | Easy | Sight | No | |
Deep Palace Abaia ![]() | 151 - 159 | Easy | Easy | Sight | No | |
Deep Palace Soulflayer ![]() | Drain Touch that heals them for the amount of damage they deal. | 156 - 159 | Caution | Easy | Sight | No |
Deep Palace Shabti ![]() | 151 - 155 | Easy | Easy | Sight | Yes | |
Deep Palace Taurus ![]() | 156 - 159 | Easy | Easy | Sight | No |
![Eorzea World: Palace of the Dead (209) Eorzea World: Palace of the Dead (209)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Totesritter.png)
Floor 161 - 170
Wivres, Triceratops, and Crocs are the most threatening mobs here in terms of DPS - Use a sustain potion if you pull one of them, and again, watch out for those patrols! Gloom floors become quite scary here as well. I would avoid those double-auto mobs (Wivre, Triceratops, etc) under Gloom, but in the event you have to kill them, be very on-point with your heals or consider using a Steel if you really want to be safe.
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Pteranodon ![]() | 166 - 169 | Easy | Easy | Proximity | Yes | |
Deep Palace Diplocaulus ![]() | 166 - 169 | Easy | Easy | Proximity | No | |
Deep Palace Wivre ![]() | Cleave/double autoattacks and are very bursty. | 161 - 169 | Caution | Easy | Proximity | No |
Deep Palace Triceratops ![]() | Cleave/double autoattacks and are very bursty. | 166 - 169 | Caution | Easy | Proximity | No |
Deep Palace Mylodon ![]() | 161 - 169 | Easy | Easy | Sight | No | |
Deep Palace Lindwurm ![]() | 161 - 165 | Easy | Easy | Sight | No | |
Deep Palace Croc ![]() | Cleave/double autoattacks and are very bursty. | 161 - 165 | Caution | Easy | Sight | No |
Deep Palace Archaeosaur ![]() | 161 - 169 | Easy | Easy | Sight | No | |
Deep Palace Vinegaroon ![]() | 161 - 165 | Easy | Easy | Sight | Yes | |
Deep Palace Tursus ![]() | 161 - 169 | Easy | Easy | Sight | Yes | |
Deep Palace Sarcosuchus ![]() | 161 - 165 | Easy | Easy | Sight | No |
![Eorzea World: Palace of the Dead (221) Eorzea World: Palace of the Dead (221)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Yulunggu.png)
Floor 171 - 180
You may need to use a Steel to get past some unavoidable Sasquatches - while they are killable without it, a single crit from Browbeat and you'll get close to 1-shot. If you choose to save your steel, have a raising active and be extremely on-point with heals. Also, please be mindful of floor effects. HP Down Debuff is very scary here, as it will make it that much easier to get one shot by something like a Sasquatch. If there is HP Debuff + Gloom, stay far away from any double-autoattack mobs, or consider using a Steel or Rage to get through the floor - or of course, Serenity.
If you're really pushing for 190+, it is very important that you go into 181+ with as many steels as possible. As such, you may want to consider saving Steel for only the boss. However, sometimes there may be a Sasquatch sitting in your way that must be killed - this is where you use an Infusion of Vitality. Warning: this will put your Max potion on cooldown for 4.5 minutes. However, for the next 30 seconds, you will have roughly 2K more health, which is enough to survive a browbeat crit + auto combo (unless the auto crits too!). You still need to be very careful with heals, and again, I would have a Raising active in the event you get double-crit.
You really want to enter 181+ with all 3 Rages, but depending on time constraints, you may find yourself using one earlier. Judge the situation and determine if you need it!
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Dhalmel ![]() | 171 - 175 | Easy | Easy | Proximity | No | |
Deep Palace Sasquatch ![]() | These aggro by proximity, and have two skills that they cast when not in combat - Ripe Banana and Chest Thump. Ripe Banana will give it a huge physical damage buff, and then it will proceed to cast Chest Thump many times, dealing AOE damage to anybody within a one room radius while applying stacks of physical vulnerability. As such, do not fight mobs near rooms with Sasquatches in them. NEVER pull a Sasquatch that is buffed, or else you will be one shot - always wait for the buff to wear out. Highly recommended to use Steel if solo, as a Browbeat crit will do 13K, 1 shotting you if paired with an autoattack. | 171 - 179 | Caution | Caution | Proximity | No |
Bird of the Deep Palace ![]() | These do a reasonable amount of damage with their cleaves, but you need to watch out for their Revelation ability which is an AOE that applies confusion. After fighting these for a little while, they will cast Tropical Wind, granting them a huge haste and damage buff. During this time, they will spam Revelation exclusively (you may still get autoattacked in melee range), where each one is pretty much a guaranteed one shot. You can stun the buff or remove the haste with a slow effect. | 176 - 179 | Caution | Caution | Proximity | Yes |
Deep Palace Bear ![]() | 171 - 175 | Easy | Easy | Sight | No | |
Deep Palace Black Coeurl ![]() | 176 - 179 | Easy | Easy | Sight | No | |
Deep Palace Bandersnatch ![]() | Cleaves/double autos. Be careful when solo. | 171 - 175 | Caution | Easy | Sight | No |
Deep Palace Anzu ![]() | Has a cleave that applies a DOT, and spams Flying Frenzy, which targets a random party member, dealing huge damage, stun, and applying vulnerability in an AOE around that member. Spread out. Don’t even try to fight this solo. MCH can burst these with cooldowns, Strength & Steel, however. | 176 - 179 | Impossible | Caution | Sight | No |
Deep Palace Lion ![]() | Cleaves/double autos. Be careful when solo. | 176 - 179 | Caution | Easy | Sight | No |
Deep Palace Wolf ![]() | Has a cleave that applies Frostbite, a powerful DOT. Get Esuna ready to remove this from whoever gets hit by it. Don’t touch them on casters. Ranged DPS can take them on without any items. | 171 - 179 | Scary | Easy | Sight | No |
Deep Palace Wisent ![]() | While these are easy to kill, they have a DPS check where if not killed in time (30 seconds), they will suck everyone in, apply a huge heavy debuff (like 95-99% slow), and do a stomp that will deal around 90% of a DPS’s health and apply Paralysis. Be careful if you pull multiple at the same time. The suction can be avoided with Surecast/Arms Length, and the enrage cast be interrupted or slept. | 171 - 175 | Caution | Caution | Sight | Yes |
Deep Palace Snowclops ![]() | Has 2 one-shot skills with no telegraph - Glower and 100-tonze swing. Glower is a frontal line AOE which is cast almost immediately after being pulled, and 100-tonze swing is a point-blank AOE (so, walk away from it). These can be stunned. | 171 - 179 | Caution | Caution | Sight | Yes |
![Eorzea World: Palace of the Dead (233) Eorzea World: Palace of the Dead (233)](https://i0.wp.com/eorzeaworld.com/img/deepdungeon/Dendainsonne.png)
Floor 181 - 190
Pay close attention to the traps. Watch out for Garms, only pulp as much as possible, if you pulp more, it will become unmanageable, it will quickly lead to a wipe.
A lot of mobs aggro by sound only, meaning if you turn on walk, you can literally walk through them/right in front of them and not aggro them.
Floors 187-189 will have a lot of mobs that are impossible/scary to kill, so consider saving flight/rage to pass those floors. Also, consider using alteration to generate some more killable mobs (mimics are killable without Steel if you kite and play carefully).
For worms, they have a enrage at 30 seconds (Bottomless Desert), surecast / arm's length doesn't work.
If you have an aura: Item Penalty, using a Serenity when you can. Wamoura heal other monsters, they may cost you many minutes, do not pull other monsters at the same time.
181-183: no items or gloom: You can survive probably, it's not that bad, just pick off those Grenades/Wamouras. Stay away from Sprites.
184-186: no items or gloom: Gauge your remaining time and determine if it’s really necessary to use an item to bypass this.
187-189: no items/gloom/HP down: highly recommend having a Flight active for these floors (e.g. use flight on 186/187/188) - the later, the better (or all 3 if you have to).
187-189 : These floors need their own special mention because of how disgusting they are. You literally have next to no mobs that you can solo without poms, except the Garm. This is how deal with these floors:
186: Use Affluence ahead of time if you still have some, as well as Alteration (mimics/mandragoras drop more chests)
187: If there are bad floor effects and you didn’t get mandragoras, use Sight/Safety (optional, but safer), and Rage. Plan out your pathing carefully, such that you will arrive at the exit by the time you get enough kills to open it - that way, you can take the remaining ~30 seconds of rage and get kills on the next floor. Otherwise, try to get enough kills from mimics and chimeras. Use another Alteration.
188: Same as 187. Still have another Rage? You can consider double-raging 188 and 189. If not, use a Flight/Alteration.
189: If you have Rage, good for you! If you don't, then your other option is to take advantage of the Flight and find 3 mobs to kill. With Alteration, your options are Garms/Mimics/Mandragora. If you have to, then use a Steel - only if you have more than one - the leftover time on the Steel will bleed over to the boss, which will require 2 Steels for certain low DPS classes.
Depending on time, you may or may not need to use your Rages. Judge the situation and conserve as best as you can!
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Vindthurs ![]() | 181 - 189 | Easy | Easy | Proximity | Yes | |
Deep Palace Garm ![]() | Has an arsenal of one-shot abilities. The two main skills are “The Ram’s Voice” and “The Dragon’s Voice”. Ram is a point-blank AoE, and Dragon is a ~3/4 room sized AoE with a safe spot in the middle. So, when you see Ram being channeled, run away, and then if you see Dragon, run inside. These can be silenced. Usually, people get hit by Ram 10x more often than Dragon, as Ram casts faster. If you are proficient with dodging these mechanics, these are actually the easiest mobs to kill when solo from 187-189. But, do note that they can autoattack crit for 10K damage! | 181 - 189 | Scary | Scary | Proximity | Yes |
Deep Palace Crawler ![]() | These have an instant conal AOE burst attack that deals 7K damage (on top of their 5K autoattack) and applies a strong slow effect. Additionally, they have an instant conal AOE poison attack that ticks for 3K damage a tick. Spread out when you fight these, and get that Esuna ready. | 181 - 189 | Scary | Caution | Sound | No |
Deep Palace Worm ![]() | Randomly hits people within half a room with an instant AOE that deals a fair amount of damage. Has a double-auto, and a DPS check (around 30 seconds) where it will suck everyone in and shortly afterwards, deal 10K damage to people in range. It is possible to tank this and then heal through it as a healer/RDM with Steel, but with crits, you will be dead. You can also stagger the mob and kite it to outrange the suction at 30 second (very large AOE). Knockback immunity does not work. After getting sucked in, you can quickly use a displacement skill to back away from the worm before the big damage AOE. | 181 - 189 | Scary | Caution | Sound | No |
Deep Palace Wamouracampa ![]() | Has a cleave or double autoattack. Can kill a non-tank with crits, even with on-point healing + sustain potion. Be very cautious and consider using Steel. | 181 - 185 | Caution | Easy | Sound | No |
Deep Palace Grenade ![]() | 181 - 185 | Easy | Easy | Sight | No | |
Deep Palace Sprite ![]() | Don't pull Sprites on ranged DPS/no sustain casters. | 181 - 185 | Easy | Easy | Sight | No |
Deep Palace Claw ![]() | Will suck in a random member and stab them for a decent amount of damage. Also has a targeted AOE Tail Screw that deals damage and applies slow. It is killable solo by a healer/RDM if you use Steel. Knockback immunity does not work on the suction. | 181 - 189 | Scary | Easy | Sight | No |
Deep Palace Archaeosaur ![]() | Has a cleave or double autoattack. Can kill a non-tank with crits, even with on-point healing + sustain potion. Be very cautious and consider using Steel. | 181 - 189 | Caution | Easy | Sight | No |
Deep Palace Wamoura ![]() | 181 - 185 | Easy | Easy | Sight | Yes | |
Flood Dragon ![]() | These have an instant circular AoE burst attack that inflicts a very potent DoT, similar to crawlers. Get Esuna ready, and spread out so multiple people don’t get hit. Solo: Don’t pull this. | 186 - 189 | Impossible | Scary | Sight | No |
Floor 191 - 199
If you have kept Safety/Sights well, use them in separate ways one per floor, this will make 6 floors where you can feel a little quieter (use them as late as possible to have absolutely some on the last floors for example 194-199).
If you have kept your Resolution well, you should have 3, it will be useful on the last floors which are filled with only undead monsters.
Most monsters aggro by proximity, there will only be the Keeper that you can dodge by walking.
They will all do a lot of damage, avoid having two enemies on you at the same time.
If you have affluence, pop it as soon as possible. The idea to clear is this
191-193: Use no poms. Pick off mummies, traps, and dragons.
Note: Be very careful when fighting mummies/dragons, or anything else for that matter, with no room to kite. You will need to be very on-point with your healing if you are forced to stand still and fight them (e.g. if Iron Corse patrols are roaming nearby)
Pay close attention to the Iron Corse patrols, which can instantly one shot you if you aggro them. If you pull one by accident, you have to Steel/witch/pray that you don't get crit.
194-196: Pick off dragons and fachans. There may be mobs that you can't sneak around. If you have to fight some, use Strength and Steel. You always want to have Strength running if you are going to pop a Steel, in order to maximize its effectiveness. Clearing 194+ depends very closely on how many steels you have.
197+: If you have flights, use them before this set. You can cheese mobs with Resolution (takes around 3 hits - Gourmands and Wraiths can be stunned), though this may be dangerous if you don't have Steel active. Killing mobs quickly with Resolution can help make better use of your precious steel time - and of course, don't forget the timer! Even though there's no boss, time will be short.
Monster | Description | Min - Max Floor | Solo Difficulty | Party Difficulty | Aggro Type | Patrol |
---|---|---|---|---|---|---|
Deep Palace Iron Corse ![]() | He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. | 191 - 194 | Caution | Easy | Proximity | Yes |
Deep Palace Gourmand ![]() | He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. | 197 - 199 | Caution | Easy | Proximity | No |
Deep Palace Bicephalus ![]() | He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. | 191 - 199 | Caution | Easy | Proximity | No |
Deep Palace Wraith ![]() | Casts an AOE from across rooms at you, which will one shot anybody hit. Never pull a knight when one of these is around, because their AoE Accursed Pox will fill in the Death Spiral doughnut, leaving you with nowhere to run. | 195 - 199 | Caution | Caution | Proximity | No |
Deep Palace Mummy ![]() | 191 - 195 | Easy | Easy | Proximity | No | |
Deep Palace Knight ![]() | These do crazy damage - you want to avoid them when solo if possible. They will also cast a doughnut-shaped AoE Death Spiral, dealing around 10K damage to anybody not standing next to it. Never pull these when a Wraith is nearby. They do have an "enrage" cast that doubles their damage output for a short amount of time, while giving them a defense buff. This means their buster will hit for 9.5k with steel, non-crit. | 195 - 199 | Scary | Caution | Proximity | No |
Onyx Dragon ![]() | Evil Eye (red eye mechanic) is a one shot, so make sure to look away. | 193 - 199 | Easy | Easy | Proximity | No |
Deep Palace Keeper ![]() | They are the highest DPS monsters. Spread out to avoid taking unnecessary AOE damage, or avoid them entirely by walking when they are nearby. | 197 - 199 | Scary | Caution | Sound | Yes |
Deep Palace Trap ![]() | 191 - 195 | Easy | Easy | Sound | No | |
Deep Palace Hippogryph ![]() | He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. | 191 - 195 | Caution | Easy | Sight | No |
Deep Palace Fachan ![]() | Similar to Ahrimans from 131-140 floors, these have a no-telegraph conal AoE, except instead of Level 5 Petrify, they cast Level 5 Death. You can guess from the name what will happen if you get hit. | 195 - 199 | Caution | Caution | Sight | Yes |
Congratulations if you made it to the end!