Eorzea World: Palace of the Dead (2024)

Introduction

The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each time players enter to explore its depths. All players will begin at level one, and only by fighting the enemies within will they be able to gain the strength and experience needed to explore its shadowy depths.

Requirements

Quest: The House That Death Built

Guide for the base of deep dungeon: Play guide (Lodestone)

Preperation

To help you complete the Potd increase your aetherpool to the maximum and use the following consumables :

  • Super-Potion
  • Sustaining Potion
  • Supramax-Potion of Dexterity
  • Smoked Chicken
  • Spine Drops
  • Eye Drops
  • Echo Drops

Recommended youtube channel for solo clear videos from floors 1 to 200 : Angelusdemonus (EN)

Summary

  • Chests
  • Floor Effects
  • Traps
  • Mimics
  • Pomanders
  • Information
  • Floor 1 - 10
  • Floor 11 - 20
  • Floor 21 - 30
  • Floor 31 - 40
  • Floor 41 - 50
  • Floor 51 - 60
  • Floor 61 - 70
  • Floor 71 - 80
  • Floor 81 - 90
  • Floor 91 - 100
  • Floor 101 - 110
  • Floor 111 - 120
  • Floor 121 - 130
  • Floor 131 - 140
  • Floor 141 - 150
  • Floor 151 - 160
  • Floor 161 - 170
  • Floor 171 - 180
  • Floor 181 - 190
  • Floor 191 - 199

Chests

Eorzea World: Palace of the Dead (1)
Eorzea World: Palace of the Dead (2)
Eorzea World: Palace of the Dead (3)

Floor Effects

Floor EffectsDescription
Auto-heal Penalty HP regeneration for all part members is disabled.
Blindness Accuracy of all party members is reduced.
Damage Penalty Damage dealt by all party members is reduced.
Gloom Enemy movement speed is increased. Enemies also deal more damage while taking less.
Haste Weaponskill recast time, spell recast time, and auto-attack delay for all party members are reduced.
HP/MP Boost Maximum HP and MP of all party members are increased.
HP Penalty Maximum HP of all party members is reduced.
Inability Use of abilities is prohibited for all party members.
Item Penalty Use of items (including pomanders) is prohibited for all party members.
Knockback Penalty Knockback and draw-in effects for both enemies and allies are disabled.
Sprint Penalty Use of the action Sprint is prohibited for all party members.

Traps

Eorzea World: Palace of the Dead (4)

Eorzea World: Palace of the Dead (5)

Eorzea World: Palace of the Dead (6)

Eorzea World: Palace of the Dead (7)

Eorzea World: Palace of the Dead (8)

Traps will spawn randomly in any floor except the starting room. To minimize the chance of stepping on a trap, hug the walls and trace paths that your teammates take.

Mimics

When opening a chest, it can turn into Mimic. These monsters automatically attack with high damage, and can apply a nasty 10 minute debuff Accursed Pox on one random player on their aggro list. This debuff is only curable with the Pomander of Purity, and prevents HP from regenerating (even out of combat) while reducing damage dealt by roughly 10%.

Avoid opening chests unnecessarily when you don't need them. Mimics appear from the following specific chests :

  • Floor 1 - 30 : Bronze Coffers
  • Floor 31 - 40 : Silver Coffers
  • Floor 41+ : Gold Coffers

Their casting of Accursed Pox can be interrupted using spells that apply silence.

Pomanders

Eorzea World: Palace of the Dead (9)

Accumulate as much Pomander as possible at the start of your ascent, you need to be at the maximum Pomander in each category when you start floors 151+.

Keep as many Safety, Sight, Strength, Steel, Affluence, Flight, Rage, and Resolution as possible for floors 191+.

Resolution will work well for monsters on floors 195+ which are mostly undead monsters.

Use Pomander mainly when you have too much of it and can't pick up the one you find.

PomandersDescription
Pomander of Safety Removes all traps from the current floor.
Pomander of Sight Reveals the current floor's map and the location of all hidden traps.
Pomander of Strength Increases damage dealt and HP recovered via healing magic by 30%.
Pomander of Steel Decreases damage received by 40%.
Pomander of Affluence Increases the number of treasure coffers on the next floor.
Pomander of Flight Decreases the number of enemies on the next floor.
Pomander of Alteration Changes the enemy occupying a random room on the next floor into a mimic or a mandragora.
Pomander of Purity Removes the Pox status.
Pomander of Fortune Increases the chance enemies on the current floor will drop treasure coffers.
Pomander of Witching Transforms all targets within range into a frog, imp, or chicken.
Pomander of Serenity Removes all enchantments from the current floor.
Pomander of Rage Transforms user into a manticore.
Pomander of Lust Transforms user into a succubus.
Pomander of Intuition Reveals the current floor's hidden traps.
Pomander of Raising Instantly raises the first party member to be KOd.
Pomander of Resolution Transforms user into Kuribu.

Information

Many mobs have a targeted skill that is often a cleave - “double autoattacks”. Each monster will have a danger level assigned party or solo as well as the type of aggro.

Difficulty level

  • Easy

    One of the easiest monsters to face in a large number of classes. It is recommended to attack there as a priority in order to access the next floor.

  • Caution

    These monsters should be attacked with caution, some can do heavy damage to you.

  • Scary

    These monsters alone can wipe your party, be very, very careful.

  • Impossible

    Do not touch it, unless you are using Pomander of Witching.

Aggro type

  • Sight

    Monsters that aggro on sight can only aggro people who pass in their field of vision, therefore in a small cone in front of them. It will sometimes be necessary to wait until they turn around to be able to pass behind them.

  • Sound

    Monsters that aggro by sound will attack you if you run near them. If you don't move, or if you activate the walk mode, you can easily dodge them, as long as you don't touch them because it remains sensitive to the touch. You can even use your skills next to them without them attacking you. Be careful not to trigger a trap nearby, they will hear it and attack you.

  • Proximity

    Monsters that aggro by proximity are difficult to avoid if you enter their detection range. This varies depending on the monster, for example, Mimics have a very large one.

Eorzea World: Palace of the Dead (10)

Hey! If you see me next to a monster's name, that means you can view the full list of spells it uses if you click on the table row.

Floor 1 - 10

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Sprite Eorzea World: Palace of the Dead (11) 1 - 5EasyEasy Proximity No
Palace Hornet Eorzea World: Palace of the Dead (12)Casts Final Sting if not killed in time, dealing a high amount of damage. You can walk away from the hornet during this time to avoid the attack. 6 - 9CautionEasy Proximity No
Palace Bat Eorzea World: Palace of the Dead (13) 3 - 9EasyEasy Sound No
Palace Yarzon Eorzea World: Palace of the Dead (14) 6 - 9EasyEasy Sound No
Palace Deathmouse Eorzea World: Palace of the Dead (15) 1 - 5EasyEasy Sight No
Palace Antelope 1 - 5EasyEasy Sight No
Palace Ziz Eorzea World: Palace of the Dead (16) 2 - 9EasyEasy Sight Yes
Palace Coblyn Eorzea World: Palace of the Dead (17) 4 - 9EasyEasy Sight No
Palace Hippocerf Eorzea World: Palace of the Dead (18) 6 - 9EasyEasy Sight No
Palace Beetle Eorzea World: Palace of the Dead (19) 6 - 9EasyEasy Sight No
Palace Dung Beetle Eorzea World: Palace of the Dead (20) 6 - 9EasyEasy Sight Yes
Lost Goblin Eorzea World: Palace of the Dead (21) 4 - 9EasyEasy Sight Yes
Eorzea World: Palace of the Dead (22)

Floor 11 - 20

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Pudding Eorzea World: Palace of the Dead (23) 11 - 19EasyEasy Proximity Yes
Palace Ochu Eorzea World: Palace of the Dead (24) 16 - 19EasyEasy Proximity No
Palace Morbol Eorzea World: Palace of the Dead (25) 16 - 19EasyEasy Proximity No
Palace Slime Eorzea World: Palace of the Dead (26)Will explode and kill anybody within a large radius if not killed in time. When solo, don't move around in a room as you fight these. If you step on a toad trap, you will most likely wipe. 11 - 19CautionCaution Sound No
Palace Nanka 16 - 19EasyEasy Sound No
Palace Ninki-Nanka Eorzea World: Palace of the Dead (27) 16 - 19EasyEasy Sound No
Palace Seedling Eorzea World: Palace of the Dead (28) 16 - 19EasyEasy Sound No
Living Whelk Eorzea World: Palace of the Dead (29) 11 - 19EasyEasy Sight No
Palace Uragnite Eorzea World: Palace of the Dead (30) 11 - 19EasyEasy Sight No
Palace Toad Eorzea World: Palace of the Dead (31) 11 - 19EasyEasy Sight No
Palace Biloko Eorzea World: Palace of the Dead (32) 16 - 19EasyEasy Sight Yes
Palace Cobra Eorzea World: Palace of the Dead (33)If you step on a toad trap, the cobra will use a special skill “Devour”, one-shotting the toad. Like with slimes, do not move around in rooms as you fight. 16 - 19CautionEasy Sight Yes
Eorzea World: Palace of the Dead (34)

Floor 21 - 30

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Wivre Eorzea World: Palace of the Dead (35) 21 - 29EasyEasy Proximity No
Palace Marolith Eorzea World: Palace of the Dead (36) 26 - 29EasyEasy Proximity No
Palace Centaur Eorzea World: Palace of the Dead (37) 26 - 29EasyEasy Proximity No
Palace Dullahan Eorzea World: Palace of the Dead (38) 21 - 25EasyEasy Sound Yes
Palace Skatene Eorzea World: Palace of the Dead (39)Will cast Chirp, which puts everyone to sleep for 15s. Easier to deal with solo, because it’ll slap you back awake, but beware of getting slept as other monsters are casting their AOE skills. 26 - 29EasyEasy Sound Yes
Palace Puk Eorzea World: Palace of the Dead (40) 21 - 25EasyEasy Sight No
Palace Drake Eorzea World: Palace of the Dead (41) 21 - 25EasyEasy Sight No
Palace Adamantoise Eorzea World: Palace of the Dead (42) 21 - 25EasyEasy Sight No
Palace Peiste Eorzea World: Palace of the Dead (43) 21 - 29EasyEasy Sight No
Palace Spriggan Eorzea World: Palace of the Dead (44) 21 - 29EasyEasy Sight No
Palace Effigy Eorzea World: Palace of the Dead (45) 26 - 29EasyEasy Sight No
Palace Minotaur Eorzea World: Palace of the Dead (46)Casts 111-Tonze Swing, a non-telegraphed point-blank AOE that deals a fair amount of damage and knockback. Can be stunned. 21 - 29CautionEasy Sight Yes
Eorzea World: Palace of the Dead (47)

Floor 31 - 40

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Nightmare Monk Eorzea World: Palace of the Dead (48) 36 - 39EasyEasy Proximity No
Nightmare Gourmand Eorzea World: Palace of the Dead (49) 36 - 39EasyEasy Proximity No
Nightmare Mummy Eorzea World: Palace of the Dead (50) 36 - 39EasyEasy Proximity No
Nightmare Troubadour Eorzea World: Palace of the Dead (51) 36 - 39EasyEasy Proximity No
Nightmare Bogy Eorzea World: Palace of the Dead (52) 31 - 35EasyEasy Sound No
Nightmare Hecteyes Eorzea World: Palace of the Dead (53) 31 - 35EasyEasy Sound No
Nightmare Dahak Eorzea World: Palace of the Dead (54) 36 - 39EasyEasy Sight No
Nightmare Catoblepas Eorzea World: Palace of the Dead (55) 31 - 35EasyEasy Sight No
Nightmare Ogre Eorzea World: Palace of the Dead (56) 31 - 35EasyEasy Sight No
Nightmare Eye Eorzea World: Palace of the Dead (57) 31 - 39EasyEasy Sight No
Nightmare Haagenti Eorzea World: Palace of the Dead (58) 36 - 39EasyEasy Sight No
Nightmare Succubus Eorzea World: Palace of the Dead (59)Casts Dark Mist followed by Void Fire II. Dark Mist is a point blank AOE which will cause terror if it hits, so make sure you stay out of the telegraphs. 31 - 39CautionEasy Sight Yes
Eorzea World: Palace of the Dead (60)

Floor 41 - 50

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Nightmare Wraith Eorzea World: Palace of the Dead (61) 41 - 49EasyEasy Proximity No
Nightmare Knight Eorzea World: Palace of the Dead (62) 41 - 45EasyEasy Proximity No
Nightmare Persona Eorzea World: Palace of the Dead (63)These cast paralyze, so take caution if you’re doing floor-wide pulls. 46 - 49CautionEasy Proximity Yes
Nightmare Gravekeeper Eorzea World: Palace of the Dead (64) 41 - 49EasyEasy Sound Yes
Nightmare Bhoot Eorzea World: Palace of the Dead (65)These cast paralyze, so take caution if you’re doing floor-wide pulls. 41 - 49CautionEasy Sound No
Nightmare Gnat Eorzea World: Palace of the Dead (66) 41 - 45EasyEasy Sight No
Nightmare Bloodguard Eorzea World: Palace of the Dead (67) 41 - 45EasyEasy Sight No
Nightmare Dragon Eorzea World: Palace of the Dead (68) 46 - 49EasyEasy Sight No
Nightmare Manticore Eorzea World: Palace of the Dead (69) 41 - 45EasyEasy Sight Yes
Nightmare Hellhound Eorzea World: Palace of the Dead (70) 46 - 49EasyEasy Sight No
Nightmare Gargoyle Eorzea World: Palace of the Dead (71) 41 - 49EasyEasy Sight No
Nightmare Demon Eorzea World: Palace of the Dead (72) 41 - 45EasyEasy Sight No
Eorzea World: Palace of the Dead (73)

Floor 51 - 60

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Idol Eorzea World: Palace of the Dead (74) 51 - 59EasyEasy Proximity Yes
Palace Arch Demon Eorzea World: Palace of the Dead (75) 56 - 59EasyEasy Proximity Yes
Palace Pudding Eorzea World: Palace of the Dead (76) 51 - 55EasyEasy Proximity No
Palace Pot Eorzea World: Palace of the Dead (77) 51 - 59EasyEasy Proximity No
Palace Imp Eorzea World: Palace of the Dead (78) 51 - 59EasyEasy Sight No
Palace Gremlin Eorzea World: Palace of the Dead (79) 51 - 55EasyEasy Sight No
Palace Voidriga Eorzea World: Palace of the Dead (80) 56 - 59EasyEasy Sight No
Palace Deepeye Eorzea World: Palace of the Dead (81) 51 - 55EasyEasy Sight No
Palace Anubys Eorzea World: Palace of the Dead (82) 51 - 59EasyEasy Sight Yes
Palace Taurus Eorzea World: Palace of the Dead (83) 51 - 59EasyEasy Sight No
Palace Soulflayer Eorzea World: Palace of the Dead (84) 56 - 59EasyEasy Sight No
Eorzea World: Palace of the Dead (85)

Floor 61 - 70

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Pteranodon Eorzea World: Palace of the Dead (86) 66 - 69EasyEasy Proximity No
Palace Wivre Eorzea World: Palace of the Dead (87) 61 - 69EasyEasy Proximity No
Palace Diplcaulus Eorzea World: Palace of the Dead (88) 66 - 69EasyEasy Proximity No
Palace Triceratops Eorzea World: Palace of the Dead (89) 66 - 69EasyEasy Proximity No
Palace Tyrannosaur Eorzea World: Palace of the Dead (90) 61 - 65EasyEasy Sight No
Palace Mylodon Eorzea World: Palace of the Dead (91) 66 - 69EasyEasy Sight No
Palace Elbst Eorzea World: Palace of the Dead (92) 61 - 65EasyEasy Sight Yes
Palace Croc Eorzea World: Palace of the Dead (93) 61 - 69EasyEasy Sight No
Palace Blade Eorzea World: Palace of the Dead (94) 61 - 69EasyEasy Sight Yes
Palace Sarcosuchus Eorzea World: Palace of the Dead (95) 61 - 65EasyEasy Sight No
Palace Raptor Eorzea World: Palace of the Dead (96) 61 - 65EasyEasy Sight No
Eorzea World: Palace of the Dead (97)

Floor 71 - 80

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Dhalmel Eorzea World: Palace of the Dead (98) 71 - 79EasyEasy Proximity No
Palace Sasquatch Eorzea World: Palace of the Dead (99) 71 - 79EasyEasy Proximity No
Bird of the Palace Eorzea World: Palace of the Dead (100) 71 - 79EasyEasy Proximity Yes
Palace Bear Eorzea World: Palace of the Dead (101) 71 - 75EasyEasy Sight No
Palace Coeurl Eorzea World: Palace of the Dead (102) 76 - 79EasyEasy Sight No
Palace Bandersnatch Eorzea World: Palace of the Dead (103) 71 - 75EasyEasy Sight No
Palace Wolf Eorzea World: Palace of the Dead (104) 71 - 75EasyEasy Sight No
Palace Lion Eorzea World: Palace of the Dead (105) 76 - 79EasyEasy Sight No
Palace Cyclops Eorzea World: Palace of the Dead (106) 71 - 75EasyEasy Sight Yes
Palace Anzu Eorzea World: Palace of the Dead (107) 76 - 79EasyEasy Sight Yes
Palace Aurochs Eorzea World: Palace of the Dead (108) 76 - 79EasyEasy Sight No
Eorzea World: Palace of the Dead (109)

Floor 81 - 90

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Chimera Eorzea World: Palace of the Dead (110) 81 - 89EasyEasy Proximity Yes
Palace Hapalit Eorzea World: Palace of the Dead (111) 86 - 89EasyEasy Proximity Yes
Palace Eruca Eorzea World: Palace of the Dead (112) 86 - 89EasyEasy Sound No
Palace Worm Eorzea World: Palace of the Dead (113) 81 - 89EasyEasy Sound No
Palace Wamouracampa Eorzea World: Palace of the Dead (114) 81 - 85EasyEasy Sound No
Palace Gallimimus Eorzea World: Palace of the Dead (115) 81 - 85EasyEasy Sight No
Palace Claw Eorzea World: Palace of the Dead (116) 86 - 89EasyEasy Sight No
Palace Bomb Eorzea World: Palace of the Dead (117) 81 - 85CautionEasy Sight No
Palace Dragon Eorzea World: Palace of the Dead (118) 81 - 89EasyEasy Sight No
Palace Vinegaroon Eorzea World: Palace of the Dead (119) 81 - 89EasyEasy Sight Yes
Palace Wamoura Eorzea World: Palace of the Dead (120) 81 - 85EasyEasy Sight Yes
Eorzea World: Palace of the Dead (121)

Floor 91 - 100

You can use a Pomander of Resolution from floors 97-99, as all monsters are undead.

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Palace Gourmand Eorzea World: Palace of the Dead (122) 96 - 99EasyEasy Proximity No
Palace Wraith Eorzea World: Palace of the Dead (123) 91 - 95EasyEasy Proximity Yes
Palace Iron Corse Eorzea World: Palace of the Dead (124) 91 - 99EasyEasy Proximity No
Palace Corse Eorzea World: Palace of the Dead (125) 91 - 99EasyEasy Proximity No
Palace Mummy Eorzea World: Palace of the Dead (126) 91 - 95EasyEasy Proximity No
Palace Knight Eorzea World: Palace of the Dead (127) 91 - 99EasyEasy Proximity No
Palace Swarm 91 - 95EasyEasy Sound No
Palace Roselet Eorzea World: Palace of the Dead (128) 91 - 95EasyEasy Sound No
Palace Gravekeeper Eorzea World: Palace of the Dead (129) 96 - 99EasyEasy Sound Yes
Palace Hippocerf Eorzea World: Palace of the Dead (130) 91 - 95EasyEasy Sight No
Palace Dragon Eorzea World: Palace of the Dead (131) 96 - 99EasyEasy Sight No
Eorzea World: Palace of the Dead (132)

Floor 101 - 110

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Hornet Eorzea World: Palace of the Dead (133)Casts Final Sting if not killed in time, dealing a high amount of damage. You can walk away from the hornet during this time to avoid the attack. 101 - 109CautionEasy Proximity No
Deep Palace Hyppogryph Eorzea World: Palace of the Dead (134) 101 - 109EasyEasy Proximity No
Deep Palace Gaelicat Eorzea World: Palace of the Dead (135) 101 - 109EasyEasy Sound No
Deep Palace Yarzon Eorzea World: Palace of the Dead (136) 101 - 109EasyEasy Sound No
Deep Palace Sprite Eorzea World: Palace of the Dead (137) 101 - 109EasyEasy Sound No
Deep Palace Ladybug Eorzea World: Palace of the Dead (138) 101 - 109EasyEasy Sight No
Deep Palace Dung Beetle Eorzea World: Palace of the Dead (139) 101 - 109EasyEasy Sight Yes
Deep Palace Doblyn Eorzea World: Palace of the Dead (140) 101 - 109EasyEasy Sight No
Deep Palace Ziz Eorzea World: Palace of the Dead (141) 101 - 109EasyEasy Sight Yes
Deep Palace Squirrel Eorzea World: Palace of the Dead (142) 101 - 109EasyEasy Sight No
Deep Palace Stag Eorzea World: Palace of the Dead (143) 101 - 109EasyEasy Sight No
Goblin Adventurer Eorzea World: Palace of the Dead (144) 101 - 109EasyEasy Sight Yes
Eorzea World: Palace of the Dead (145)

Floor 111 - 120

Be very careful of patrols. Multiple Gigantoads are difficult to avoid the stun, and Labored Leap crits can burst you for over half your HP. If you aggro a Gigantoad while you’re fighting something else, immediately use a sustain potion, and consider using witching/steel. Also, the Brackish Drop from the Deep Palace Nanka can one-shot you if it crits.

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Morbol Eorzea World: Palace of the Dead (146)Starts off the fight with an instant conal AOE that inflicts sleep and slow, followed by Bad Breath. Recommended to stand in melee range so 1) it’s easier to walk out of the breath after the sleep is gone and 2) so it can slap you with an auto to wake you up from sleep. 116 - 119CautionEasy Proximity No
Deep Palace Ochu Eorzea World: Palace of the Dead (147) 116 - 119EasyEasy Proximity No
Deep Palace Pudding Eorzea World: Palace of the Dead (148) 111 - 119EasyEasy Proximity No
Deep Palace Seedling Eorzea World: Palace of the Dead (149) 116 - 119EasyEasy Sound No
Deep Palace Slime Eorzea World: Palace of the Dead (150)These Slimes will inflict a stacking physical vulnerability debuff (note that they attack with magic, though). They can still explode, like the slimes on 11-20, these will explode after about 30 seconds. 111 - 119CautionEasy Sound No
Deep Palace Salamander Eorzea World: Palace of the Dead (151) 111 - 115EasyEasy Sound No
Deep Palace Nanka Eorzea World: Palace of the Dead (152) 111 - 119EasyEasy Sound No
Deep Palace Leech Eorzea World: Palace of the Dead (153) 111 - 115EasyEasy Sight No
Deep Palace Gigantoad Eorzea World: Palace of the Dead (154)Casts Sticky Tongue followed by Labored Leap, which can do over 6K damage. The Sticky Tongue will Stun you for 5 seconds if you are not facing the toad. Be very careful with these with solo, especially if you have other mobs around. 111 - 119CautionEasy Sight Yes
Deep Palace Biloko Eorzea World: Palace of the Dead (155) 111 - 119EasyEasy Sight Yes
Deep Palace Bifericeras Eorzea World: Palace of the Dead (156) 111 - 115EasyEasy Sight No
Deep Palace Cobra Eorzea World: Palace of the Dead (157)Same as the cobras from 11-20, except these will poison you with Regorge for a considerable amount of damage. Beware the toad trap + cobra combo! 111 - 119CautionEasy Sight Yes
Eorzea World: Palace of the Dead (158)

Floor 121 - 130

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Centaur Eorzea World: Palace of the Dead (159) 126 - 129EasyEasy Proximity No
Deep Palace Urolith Eorzea World: Palace of the Dead (160) 126 - 129EasyEasy Proximity No
Deep Palace Wivre Eorzea World: Palace of the Dead (161) 121 - 129EasyEasy Proximity No
Deep Palace Dullahan Eorzea World: Palace of the Dead (162) 121 - 125EasyEasy Sound Yes
Deep Palace Skatene Eorzea World: Palace of the Dead (163)Will cast Chirp, which puts everyone to sleep for 15s. Easier to deal with solo, because it’ll slap you back awake, but beware of getting slept as other monsters are casting their AoE skills. 126 - 129EasyEasy Sound Yes
Deep Palace Effigy Eorzea World: Palace of the Dead (164) 126 - 129EasyEasy Sight No
Deep Palace Basilisk Eorzea World: Palace of the Dead (165) 121 - 129EasyEasy Sight No
Deep Palace Biast Eorzea World: Palace of the Dead (166) 121 - 125EasyEasy Sight No
Deep Palace Adamantoise Eorzea World: Palace of the Dead (167) 121 - 125EasyEasy Sight No
Deep Palace Spriggan Eorzea World: Palace of the Dead (168) 121 - 125EasyEasy Sight No
Deep Palace Pteroc Eorzea World: Palace of the Dead (169) 121 - 125EasyEasy Sight No
Deep Palace Minotaur Eorzea World: Palace of the Dead (170)Casts 111-Tonze Swing, a non-telegraphed point-blank AOE that deals a fair amount of damage and knockback. Can be stunned. 121 - 129CautionEasy Sight Yes
Eorzea World: Palace of the Dead (171)

Floor 131 - 140

Be very mindful of patrols, getting petrified by an ahriman when you are busy with other mobs can lead to a death.

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Gourmand Eorzea World: Palace of the Dead (172) 131 - 135EasyEasy Proximity Yes
Deep Palace Troubadour Eorzea World: Palace of the Dead (173) 136 - 139EasyEasy Proximity No
Deep Palace Mummy Eorzea World: Palace of the Dead (174) 131 - 139EasyEasy Proximity No
Deep Palace Monk Eorzea World: Palace of the Dead (175) 136 - 139EasyEasy Proximity No
Deep Palace Hecteyes Eorzea World: Palace of the Dead (176) 131 - 135EasyEasy Sound No
Deep Palace Soul Eorzea World: Palace of the Dead (177) 131 - 135EasyEasy Sound No
Deep Palace Guard Eorzea World: Palace of the Dead (178) 131 - 135EasyEasy Sight No
Deep Palace Catoblepas Eorzea World: Palace of the Dead (179) 136 - 139EasyEasy Sight Yes
Deep Palace Dahak Eorzea World: Palace of the Dead (180) 131 - 139EasyEasy Sight No
Deep Palace Tarus Eorzea World: Palace of the Dead (181) 136 - 139EasyEasy Sight No
Deep Palace Ogre Eorzea World: Palace of the Dead (182) 131 - 135EasyEasy Sight No
Deep Palace Ahriman Eorzea World: Palace of the Dead (183)Casts Level 5 Petrify, a non-telegraphed conal AOE. This causes 15 seconds of petrification, which is unremovable, and can easily lead to death when solo. 131 - 139CautionEasy Sight Yes
Eorzea World: Palace of the Dead (184)

Floor 141 - 150

Gargoyles hurt. Usually you will have to kite or use a sustaining potion to deal with their damage. It can be even worse with gloom, but since they are sight-based, you can avoid them when necessary. Also, patrols are getting scarier. Especially if you already have a mob on you, such as a Gargoyle, you don’t want a Manticore jumping you as well. They buff themselves with damage up, making their auto-attacks hit over 3K, and have a non-telegraphed Ripper Claw AOE that can nearly one shot you with a crit. If you pull more than one demon for any reason, consider using a witching pomander so they don’t enrage.

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Persona Eorzea World: Palace of the Dead (185) 146 - 149EasyEasy Proximity No
Deep Palace Knight Eorzea World: Palace of the Dead (186) 141 - 145EasyEasy Proximity No
Deep Palace Wraith Eorzea World: Palace of the Dead (187)They cast a huge AoE, Scream, they start becoming a problem as they take longer to kill, and can spell trouble by forcing you to walk into rooms to avoid the AoE, where you might aggro other mobs or step on a trap. You can stun or silence them, however. 141 - 149CautionEasy Proximity Yes
Deep Palace Bhoot Eorzea World: Palace of the Dead (188) 141 - 145EasyEasy Sound No
Deep Palace Keeper Eorzea World: Palace of the Dead (189) 146 - 149EasyEasy Sound Yes
Deep Palace Ked Eorzea World: Palace of the Dead (190) 141 - 145EasyEasy Sight No
Deep Palace Hellhound Eorzea World: Palace of the Dead (191) 141 - 149EasyEasy Sight No
Deep Palace Gargoyle Eorzea World: Palace of the Dead (192)Deals a high amount of DPS with its poison and cleave attack. Not easy to engage solo without sustain potion and/or Steel. 141 - 145CautionEasy Sight No
Deep Palace Demon Eorzea World: Palace of the Dead (193)Casts Charybdis if not killed in time, which will bring your party to 1% HP. 141 - 145CautionEasy Sight No
Deep Palace Succubus Eorzea World: Palace of the Dead (194) 141 - 149EasyEasy Sight No
Deep Palace Manticore Eorzea World: Palace of the Dead (195)Will buff itself with a physical damage buff, and use Ripper Claw, a non-telegraphed frontal AOE that can hit quite hard. Walk away or behind it to avoid this. 141 - 145CautionEasy Sight Yes
Onyx Dragon Eorzea World: Palace of the Dead (196) 146 - 149EasyEasy Sight No
Eorzea World: Palace of the Dead (197)

Floor 151 - 160

Solo Mimics on a non-healing class will get scary unless you kite (consider using Steel if you find one).

Be very careful of patrols - Maroliths can be quite scary with their double auto burst. Also, careful with your autoattacks when a Devilet uses Ice Spikes, because each one will hurt you for like 6K damage.

Kite mobs whenever you can to significantly reduce their damage output, tracing back your steps into hallways or the starting room. Be very careful not to aggro other mobs as you kite back!

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Pudding Eorzea World: Palace of the Dead (198)Has a cleave/double autoattack. Be careful with their burst damage, and use sustain potions if necessary. 151 - 155CautionEasy Proximity No
Deep Palace Pot Eorzea World: Palace of the Dead (199)Has a cleave/double autoattack. Be careful with their burst damage, and use sustain potions if necessary. 151 - 159CautionEasy Proximity No
Deep Palace Marolith Eorzea World: Palace of the Dead (200)Has a cleave/double autoattack. Be careful with their burst damage, and use sustain potions if necessary. 151 - 159CautionEasy Proximity Yes
Deep Palace Arch Demon Eorzea World: Palace of the Dead (201) 156 - 159EasyEasy Proximity Yes
Deep Palace Gremlin Eorzea World: Palace of the Dead (202) 151 - 155EasyEasy Sight No
Deep Palace Devilet Eorzea World: Palace of the Dead (203)Casts Void Blizzard, which inflicts a long slow, as well as Blizzard, which causes any autoattacks. Weapon skills deal high damage to you when used during Ice Spikes. Recommended to cancel Void Blizzard and then click off the mob for the duration of Ice Spikes to prevent auto attacks if applicable. 156 - 159CautionEasy Sight No
Deep Palace Deepeye Eorzea World: Palace of the Dead (204) 151 - 155CautionEasy Sight No
Deep Palace Abaia Eorzea World: Palace of the Dead (205) 151 - 159EasyEasy Sight No
Deep Palace Soulflayer Eorzea World: Palace of the Dead (206)Drain Touch that heals them for the amount of damage they deal. 156 - 159CautionEasy Sight No
Deep Palace Shabti Eorzea World: Palace of the Dead (207) 151 - 155EasyEasy Sight Yes
Deep Palace Taurus Eorzea World: Palace of the Dead (208) 156 - 159EasyEasy Sight No
Eorzea World: Palace of the Dead (209)

Floor 161 - 170

Wivres, Triceratops, and Crocs are the most threatening mobs here in terms of DPS - Use a sustain potion if you pull one of them, and again, watch out for those patrols! Gloom floors become quite scary here as well. I would avoid those double-auto mobs (Wivre, Triceratops, etc) under Gloom, but in the event you have to kill them, be very on-point with your heals or consider using a Steel if you really want to be safe.

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Pteranodon Eorzea World: Palace of the Dead (210) 166 - 169EasyEasy Proximity Yes
Deep Palace Diplocaulus Eorzea World: Palace of the Dead (211) 166 - 169EasyEasy Proximity No
Deep Palace Wivre Eorzea World: Palace of the Dead (212)Cleave/double autoattacks and are very bursty. 161 - 169CautionEasy Proximity No
Deep Palace Triceratops Eorzea World: Palace of the Dead (213)Cleave/double autoattacks and are very bursty. 166 - 169CautionEasy Proximity No
Deep Palace Mylodon Eorzea World: Palace of the Dead (214) 161 - 169EasyEasy Sight No
Deep Palace Lindwurm Eorzea World: Palace of the Dead (215) 161 - 165EasyEasy Sight No
Deep Palace Croc Eorzea World: Palace of the Dead (216)Cleave/double autoattacks and are very bursty. 161 - 165CautionEasy Sight No
Deep Palace Archaeosaur Eorzea World: Palace of the Dead (217) 161 - 169EasyEasy Sight No
Deep Palace Vinegaroon Eorzea World: Palace of the Dead (218) 161 - 165EasyEasy Sight Yes
Deep Palace Tursus Eorzea World: Palace of the Dead (219) 161 - 169EasyEasy Sight Yes
Deep Palace Sarcosuchus Eorzea World: Palace of the Dead (220) 161 - 165EasyEasy Sight No
Eorzea World: Palace of the Dead (221)

Floor 171 - 180

You may need to use a Steel to get past some unavoidable Sasquatches - while they are killable without it, a single crit from Browbeat and you'll get close to 1-shot. If you choose to save your steel, have a raising active and be extremely on-point with heals. Also, please be mindful of floor effects. HP Down Debuff is very scary here, as it will make it that much easier to get one shot by something like a Sasquatch. If there is HP Debuff + Gloom, stay far away from any double-autoattack mobs, or consider using a Steel or Rage to get through the floor - or of course, Serenity.

If you're really pushing for 190+, it is very important that you go into 181+ with as many steels as possible. As such, you may want to consider saving Steel for only the boss. However, sometimes there may be a Sasquatch sitting in your way that must be killed - this is where you use an Infusion of Vitality. Warning: this will put your Max potion on cooldown for 4.5 minutes. However, for the next 30 seconds, you will have roughly 2K more health, which is enough to survive a browbeat crit + auto combo (unless the auto crits too!). You still need to be very careful with heals, and again, I would have a Raising active in the event you get double-crit.

You really want to enter 181+ with all 3 Rages, but depending on time constraints, you may find yourself using one earlier. Judge the situation and determine if you need it!

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Dhalmel Eorzea World: Palace of the Dead (222) 171 - 175EasyEasy Proximity No
Deep Palace Sasquatch Eorzea World: Palace of the Dead (223)These aggro by proximity, and have two skills that they cast when not in combat - Ripe Banana and Chest Thump. Ripe Banana will give it a huge physical damage buff, and then it will proceed to cast Chest Thump many times, dealing AOE damage to anybody within a one room radius while applying stacks of physical vulnerability. As such, do not fight mobs near rooms with Sasquatches in them. NEVER pull a Sasquatch that is buffed, or else you will be one shot - always wait for the buff to wear out.
Highly recommended to use Steel if solo, as a Browbeat crit will do 13K, 1 shotting you if paired with an autoattack.
171 - 179CautionCaution Proximity No
Bird of the Deep Palace Eorzea World: Palace of the Dead (224)These do a reasonable amount of damage with their cleaves, but you need to watch out for their Revelation ability which is an AOE that applies confusion.
After fighting these for a little while, they will cast Tropical Wind, granting them a huge haste and damage buff. During this time, they will spam Revelation exclusively (you may still get autoattacked in melee range), where each one is pretty much a guaranteed one shot. You can stun the buff or remove the haste with a slow effect.
176 - 179CautionCaution Proximity Yes
Deep Palace Bear Eorzea World: Palace of the Dead (225) 171 - 175EasyEasy Sight No
Deep Palace Black Coeurl Eorzea World: Palace of the Dead (226) 176 - 179EasyEasy Sight No
Deep Palace Bandersnatch Eorzea World: Palace of the Dead (227)Cleaves/double autos. Be careful when solo. 171 - 175CautionEasy Sight No
Deep Palace Anzu Eorzea World: Palace of the Dead (228)Has a cleave that applies a DOT, and spams Flying Frenzy, which targets a random party member, dealing huge damage, stun, and applying vulnerability in an AOE around that member. Spread out. Don’t even try to fight this solo.
MCH can burst these with cooldowns, Strength & Steel, however.
176 - 179ImpossibleCaution Sight No
Deep Palace Lion Eorzea World: Palace of the Dead (229)Cleaves/double autos. Be careful when solo. 176 - 179CautionEasy Sight No
Deep Palace Wolf Eorzea World: Palace of the Dead (230)Has a cleave that applies Frostbite, a powerful DOT. Get Esuna ready to remove this from whoever gets hit by it. Don’t touch them on casters. Ranged DPS can take them on without any items. 171 - 179ScaryEasy Sight No
Deep Palace Wisent Eorzea World: Palace of the Dead (231)While these are easy to kill, they have a DPS check where if not killed in time (30 seconds), they will suck everyone in, apply a huge heavy debuff (like 95-99% slow), and do a stomp that will deal around 90% of a DPS’s health and apply Paralysis. Be careful if you pull multiple at the same time. The suction can be avoided with Surecast/Arms Length, and the enrage cast be interrupted or slept. 171 - 175CautionCaution Sight Yes
Deep Palace Snowclops Eorzea World: Palace of the Dead (232)Has 2 one-shot skills with no telegraph - Glower and 100-tonze swing. Glower is a frontal line AOE which is cast almost immediately after being pulled, and 100-tonze swing is a point-blank AOE (so, walk away from it). These can be stunned. 171 - 179CautionCaution Sight Yes
Eorzea World: Palace of the Dead (233)

Floor 181 - 190

Pay close attention to the traps. Watch out for Garms, only pulp as much as possible, if you pulp more, it will become unmanageable, it will quickly lead to a wipe.

A lot of mobs aggro by sound only, meaning if you turn on walk, you can literally walk through them/right in front of them and not aggro them.

Floors 187-189 will have a lot of mobs that are impossible/scary to kill, so consider saving flight/rage to pass those floors. Also, consider using alteration to generate some more killable mobs (mimics are killable without Steel if you kite and play carefully).

For worms, they have a enrage at 30 seconds (Bottomless Desert), surecast / arm's length doesn't work.

If you have an aura: Item Penalty, using a Serenity when you can. Wamoura heal other monsters, they may cost you many minutes, do not pull other monsters at the same time.

181-183: no items or gloom: You can survive probably, it's not that bad, just pick off those Grenades/Wamouras. Stay away from Sprites.

184-186: no items or gloom: Gauge your remaining time and determine if it’s really necessary to use an item to bypass this.

187-189: no items/gloom/HP down: highly recommend having a Flight active for these floors (e.g. use flight on 186/187/188) - the later, the better (or all 3 if you have to).

187-189 : These floors need their own special mention because of how disgusting they are. You literally have next to no mobs that you can solo without poms, except the Garm. This is how deal with these floors:

186: Use Affluence ahead of time if you still have some, as well as Alteration (mimics/mandragoras drop more chests)

187: If there are bad floor effects and you didn’t get mandragoras, use Sight/Safety (optional, but safer), and Rage. Plan out your pathing carefully, such that you will arrive at the exit by the time you get enough kills to open it - that way, you can take the remaining ~30 seconds of rage and get kills on the next floor. Otherwise, try to get enough kills from mimics and chimeras. Use another Alteration.

188: Same as 187. Still have another Rage? You can consider double-raging 188 and 189. If not, use a Flight/Alteration.

189: If you have Rage, good for you! If you don't, then your other option is to take advantage of the Flight and find 3 mobs to kill. With Alteration, your options are Garms/Mimics/Mandragora. If you have to, then use a Steel - only if you have more than one - the leftover time on the Steel will bleed over to the boss, which will require 2 Steels for certain low DPS classes.

Depending on time, you may or may not need to use your Rages. Judge the situation and conserve as best as you can!

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Vindthurs Eorzea World: Palace of the Dead (234) 181 - 189EasyEasy Proximity Yes
Deep Palace Garm Eorzea World: Palace of the Dead (235)Has an arsenal of one-shot abilities. The two main skills are “The Ram’s Voice” and “The Dragon’s Voice”. Ram is a point-blank AoE, and Dragon is a ~3/4 room sized AoE with a safe spot in the middle. So, when you see Ram being channeled, run away, and then if you see Dragon, run inside. These can be silenced. Usually, people get hit by Ram 10x more often than Dragon, as Ram casts faster.
If you are proficient with dodging these mechanics, these are actually the easiest mobs to kill when solo from 187-189. But, do note that they can autoattack crit for 10K damage!
181 - 189ScaryScary Proximity Yes
Deep Palace Crawler Eorzea World: Palace of the Dead (236)These have an instant conal AOE burst attack that deals 7K damage (on top of their 5K autoattack) and applies a strong slow effect. Additionally, they have an instant conal AOE poison attack that ticks for 3K damage a tick. Spread out when you fight these, and get that Esuna ready. 181 - 189ScaryCaution Sound No
Deep Palace Worm Eorzea World: Palace of the Dead (237)Randomly hits people within half a room with an instant AOE that deals a fair amount of damage. Has a double-auto, and a DPS check (around 30 seconds) where it will suck everyone in and shortly afterwards, deal 10K damage to people in range. It is possible to tank this and then heal through it as a healer/RDM with Steel, but with crits, you will be dead. You can also stagger the mob and kite it to outrange the suction at 30 second (very large AOE). Knockback immunity does not work. After getting sucked in, you can quickly use a displacement skill to back away from the worm before the big damage AOE. 181 - 189ScaryCaution Sound No
Deep Palace Wamouracampa Eorzea World: Palace of the Dead (238)Has a cleave or double autoattack. Can kill a non-tank with crits, even with on-point healing + sustain potion. Be very cautious and consider using Steel. 181 - 185CautionEasy Sound No
Deep Palace Grenade Eorzea World: Palace of the Dead (239) 181 - 185EasyEasy Sight No
Deep Palace Sprite Eorzea World: Palace of the Dead (240)Don't pull Sprites on ranged DPS/no sustain casters. 181 - 185EasyEasy Sight No
Deep Palace Claw Eorzea World: Palace of the Dead (241)Will suck in a random member and stab them for a decent amount of damage. Also has a targeted AOE Tail Screw that deals damage and applies slow. It is killable solo by a healer/RDM if you use Steel. Knockback immunity does not work on the suction. 181 - 189ScaryEasy Sight No
Deep Palace Archaeosaur Eorzea World: Palace of the Dead (242)Has a cleave or double autoattack. Can kill a non-tank with crits, even with on-point healing + sustain potion. Be very cautious and consider using Steel. 181 - 189CautionEasy Sight No
Deep Palace Wamoura Eorzea World: Palace of the Dead (243) 181 - 185EasyEasy Sight Yes
Flood Dragon Eorzea World: Palace of the Dead (244)These have an instant circular AoE burst attack that inflicts a very potent DoT, similar to crawlers. Get Esuna ready, and spread out so multiple people don’t get hit.
Solo: Don’t pull this.
186 - 189ImpossibleScary Sight No
Eorzea World: Palace of the Dead (245)

Floor 191 - 199

If you have kept Safety/Sights well, use them in separate ways one per floor, this will make 6 floors where you can feel a little quieter (use them as late as possible to have absolutely some on the last floors for example 194-199).

If you have kept your Resolution well, you should have 3, it will be useful on the last floors which are filled with only undead monsters.

Most monsters aggro by proximity, there will only be the Keeper that you can dodge by walking.

They will all do a lot of damage, avoid having two enemies on you at the same time.

If you have affluence, pop it as soon as possible. The idea to clear is this

191-193: Use no poms. Pick off mummies, traps, and dragons.

Note: Be very careful when fighting mummies/dragons, or anything else for that matter, with no room to kite. You will need to be very on-point with your healing if you are forced to stand still and fight them (e.g. if Iron Corse patrols are roaming nearby)

Pay close attention to the Iron Corse patrols, which can instantly one shot you if you aggro them. If you pull one by accident, you have to Steel/witch/pray that you don't get crit.

194-196: Pick off dragons and fachans. There may be mobs that you can't sneak around. If you have to fight some, use Strength and Steel. You always want to have Strength running if you are going to pop a Steel, in order to maximize its effectiveness. Clearing 194+ depends very closely on how many steels you have.

197+: If you have flights, use them before this set. You can cheese mobs with Resolution (takes around 3 hits - Gourmands and Wraiths can be stunned), though this may be dangerous if you don't have Steel active. Killing mobs quickly with Resolution can help make better use of your precious steel time - and of course, don't forget the timer! Even though there's no boss, time will be short.

MonsterDescriptionMin - Max FloorSolo DifficultyParty DifficultyAggro TypePatrol
Deep Palace Iron Corse Eorzea World: Palace of the Dead (247)He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. 191 - 194CautionEasy Proximity Yes
Deep Palace Gourmand Eorzea World: Palace of the Dead (248)He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. 197 - 199CautionEasy Proximity No
Deep Palace Bicephalus Eorzea World: Palace of the Dead (249)He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. 191 - 199CautionEasy Proximity No
Deep Palace Wraith Eorzea World: Palace of the Dead (250)Casts an AOE from across rooms at you, which will one shot anybody hit. Never pull a knight when one of these is around, because their AoE Accursed Pox will fill in the Death Spiral doughnut, leaving you with nowhere to run. 195 - 199CautionCaution Proximity No
Deep Palace Mummy Eorzea World: Palace of the Dead (251) 191 - 195EasyEasy Proximity No
Deep Palace Knight Eorzea World: Palace of the Dead (252)These do crazy damage - you want to avoid them when solo if possible. They will also cast a doughnut-shaped AoE Death Spiral, dealing around 10K damage to anybody not standing next to it. Never pull these when a Wraith is nearby.
They do have an "enrage" cast that doubles their damage output for a short amount of time, while giving them a defense buff. This means their buster will hit for 9.5k with steel, non-crit.
195 - 199ScaryCaution Proximity No
Onyx Dragon Eorzea World: Palace of the Dead (253)Evil Eye (red eye mechanic) is a one shot, so make sure to look away. 193 - 199EasyEasy Proximity No
Deep Palace Keeper Eorzea World: Palace of the Dead (254)They are the highest DPS monsters. Spread out to avoid taking unnecessary AOE damage, or avoid them entirely by walking when they are nearby. 197 - 199ScaryCaution Sound Yes
Deep Palace Trap Eorzea World: Palace of the Dead (255) 191 - 195EasyEasy Sound No
Deep Palace Hippogryph Eorzea World: Palace of the Dead (256)He hits really hard with his cleave/double autoattacks. Don’t try to fight him solo without Steel. 191 - 195CautionEasy Sight No
Deep Palace Fachan Eorzea World: Palace of the Dead (257)Similar to Ahrimans from 131-140 floors, these have a no-telegraph conal AoE, except instead of Level 5 Petrify, they cast Level 5 Death. You can guess from the name what will happen if you get hit. 195 - 199CautionCaution Sight Yes

Congratulations if you made it to the end!

Eorzea World: Palace of the Dead (2024)
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